GP meets the GPU.

Things have been hotting up in the area of GPGPU lately and I am kinda feeling left out of the crowd especially since a couple of people I know have been seriously working on GPGPU projects in their spare time. Interestingly I have never had the inclination towards learning more about GPGPU until now that is. I have had only a passing glimpse at CUDA but never laid a hand on that technology. Partly because I don’t have any GPU that is GPGPU friendly and partly because I have been involved so much in developing the game and setting up the business along with it.

While GPGPU has been around for quite sometime, the advent of CUDA and some recent events make me believe we could be seeing a significant progress in this area soon. I was just reading up on Intel’s acquisition of Neoptica for their hush hush Larrabee project and it just makes me wonder if we could see a significant trend and a general upsurge in GPGPU related technologies in the near future. ATI has been close on the heels as well, just recently talking about their GPUs being used for all sorts of general purpose computations.

My experiments with GPUs have not yet gone beyond shaders until now and I think I should be looking at GPGPU very seriously from now on.

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