Hey there! Welcome to my blog.
Thanks for dropping by! Feel free to join the discussion by leaving comments, and stay updated by subscribing to the blog's feed. See ya around!

You can also subscribe by email by filling the field below:
Contact and Consulting
Looking for something?
Polls
Loading ...Popular Posts
- Netbeans for C++? (7,722 views)
- A look into Code::Blocks. (2,800 views)
- Beyond C++ (1,797 views)
- OpenGL 3.0 is finally released, and it disappoints. (1,490 views)
- DirectX 9 to DirectX 11, where did 10 go? (1,398 views)
- Selecting a scripting engine - Part 3. (1,013 views)
- Triple booting: Vista - Linux - XP using Vista's boot loader. (879 views)
- Designing user-friendly GUI. (662 views)
- STL map/multimap woes. (605 views)
- Angle between 2 vectors. (588 views)
- In search of a Python IDE. (566 views)
- O2 Engine: Technology preview of lighting used in the Doofus game. (506 views)
- wxWidgets + Code::Blocks, are we there yet? (504 views)
- Selecting a scripting engine - Part 1. (319 views)
- Invasion of the multi-core machines. (300 views)
Discussions
Links
- AI Game Dev
- AMD/ATI developer resources
- Beyond Programmable Shading 08
- Beyond Programmable Shading 09
- Beyond Programmable Shading 10
- Beyond3D
- CodeSampler.com
- DevMaster.Net
- Flipcode archives
- Gamasutra
- gamedev.net
- Geeks3D
- GPGPU
- GPU Gems
- GPU Gems 2
- GPU Gems 3
- NVIDIA white-papers
- Open Courseware links for game designers and developers
- SCEA Papers
- Shadows
- SIGGRAPH and other Papers
- The Cg tutorial
- TomF’s talks and papers
Archives
- June 2010
- March 2010
- February 2010
- January 2010
- December 2009
- September 2009
- August 2009
- July 2009
- June 2009
- May 2009
- April 2009
- March 2009
- February 2009
- January 2009
- December 2008
- November 2008
- October 2008
- September 2008
- August 2008
- July 2008
- June 2008
- May 2008
- April 2008
- March 2008
- February 2008
- January 2008
- December 2007
- November 2007
- October 2007
- September 2007
- August 2007
- July 2007
- June 2007
- April 2007
