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> <channel><title>Comments on: DirectX 9 to DirectX 11, where did 10 go?</title> <atom:link href="http://blog.susheelspace.com/?feed=rss2&#038;p=230" rel="self" type="application/rss+xml" /><link>http://blog.susheelspace.com/?p=230&amp;utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=directx-9-to-directx-11-where-did-10-go</link> <description>The place where I write &#34;things&#34;.</description> <lastBuildDate>Wed, 25 Aug 2010 11:15:21 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0.1</generator> <item><title>By: Susheel&#39;s Blog &#187; Blog Archive &#187; DirectX 11 hardware is here.</title><link>http://blog.susheelspace.com/?p=230&#038;cpage=1#comment-762</link> <dc:creator>Susheel&#39;s Blog &#187; Blog Archive &#187; DirectX 11 hardware is here.</dc:creator> <pubDate>Sat, 26 Sep 2009 14:12:23 +0000</pubDate> <guid
isPermaLink="false">http://blog.susheelspace.com/?p=230#comment-762</guid> <description>[...] DirectX 9 to DirectX 11, where did 10 go? (751 views) [...]</description> <content:encoded><![CDATA[<p>[...] DirectX 9 to DirectX 11, where did 10 go? (751 views) [...]</p> ]]></content:encoded> </item> <item><title>By: Susheel&#8217;s Blog &#187; Blog Archive &#187; OpenGL 3.0 is finally released, and it disappoints.</title><link>http://blog.susheelspace.com/?p=230&#038;cpage=1#comment-239</link> <dc:creator>Susheel&#8217;s Blog &#187; Blog Archive &#187; OpenGL 3.0 is finally released, and it disappoints.</dc:creator> <pubDate>Mon, 11 Aug 2008 19:43:13 +0000</pubDate> <guid
isPermaLink="false">http://blog.susheelspace.com/?p=230#comment-239</guid> <description>[...] DirectX 9 to DirectX 11, where did 10 go? (135 views) [...]</description> <content:encoded><![CDATA[<p>[...] DirectX 9 to DirectX 11, where did 10 go? (135 views) [...]</p> ]]></content:encoded> </item> <item><title>By: The Geeks Of 3D » DirectX 9 to DirectX 11, where did 10 go?</title><link>http://blog.susheelspace.com/?p=230&#038;cpage=1#comment-234</link> <dc:creator>The Geeks Of 3D » DirectX 9 to DirectX 11, where did 10 go?</dc:creator> <pubDate>Fri, 25 Jul 2008 11:54:49 +0000</pubDate> <guid
isPermaLink="false">http://blog.susheelspace.com/?p=230#comment-234</guid> <description>[...] the complete analysis HERE.  What is really interesting to see is the emergence of what Microsoft terms as the Compute Shader, [...]</description> <content:encoded><![CDATA[<p>[...] the complete analysis HERE.  What is really interesting to see is the emergence of what Microsoft terms as the Compute Shader, [...]</p> ]]></content:encoded> </item> </channel> </rss>
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