I integrated Joystick support into the game engine a long time ago but I never actually played the Doofus game using a Joystick or a gamepad up until now. One of the testers logged an issue last week saying that the game’s camera movement was a bit slow for game controllers in general. So I decided to play the game out myself with a joystick. For the record I never play any game with any accessory other than the keyboard and mouse and after my recent experience with the gamepad, I must say I missed the mouse quite a bit. Maybe it’s just me or I have taken a strong disdain towards any kind of game controllers ever since my days with God Of War, and though I am a total fan of the GOW series, the experience with game controllers while playing that game has been more than a little unpleasant. I think I have been playing games with the mouse for too long. Maybe so much so that I have grown too accustomed to the Keyboard and Mouse. I truly don’t know. However, and this could very well just be me, I find controlling the camera using the mouse far simpler and more intuitive than a Gamepad or a Joystick axis.
I tried a lot of different games this week with a gamepad, which for the better part of this year, has sat inside the cupboard. I told myself, “It’s just a matter of time before I get the hang of this thing.” No chance! With every game I try it’s the same story. I just give up after struggling with the controller for about 10 mins. It’s been like 3 days and I still can’t control the Doofus game’s third person camera, which by the way is not at fault 🙂 . For me, controlling Doofus’ third person camera just seems a lot more natural with the mouse than with the Keyboard. Not that I can’t do it, it just feels a lot more comfortable with the mouse. Fortunately for people that dislike the mouse, Doofus does run perfectly well on any game controller.
Some people say game controllers are great for flight simulators and maneuvering vehicles. Sorry, I haven’t had time to play those. I can tell you, FPS games are almost impossible to play. You can’t aim with these things and get fragged pretty easily. Maybe combat games fare better, but again I haven’t had time to play those either. I ran Tomb Raider demo I have on my system and even there I found my gamepad to be more than a challenge.
So, after this bout of testing, the gamepad goes right back in the desk from where it came. Ok maybe I have ranted enough for one post!