The Apricot game was officially announced, though the talk about the game has been going on for a long time now. I had almost forgotten about it entirely till I read the story on Gamedev today. A great initiative by the Open-Source and Blender communities on the whole I must say. I am really curious on how the team integrates CS with Blender and it’s definitely something I will be watching closely, though I don’t understand the rational behind using CS when Ogre was around. I am particularly interested in Blender-CS integration since Blender is also the modeler we are using for assets in the Doofus Game (,more here,) as well. I have particularly grown fond of it especially since the new compositing and multiple UV mapping tools were introduced. Just make it look pretty nifty, something like UnrealEd 😉 .
Blender is no doubt a good 3D modeler. Baring its unconventional interface, it has all the necessary bells and whistles needed for full-fledged game development. What the Apricot team is trying to achieve is commendable and I sincerely wish the Apricot team, “The very best of Luck” and hope we get to see a great game soon. Three cheers for Apricot! Hip hip hooray…!!!