Busy busy week.

It’s been a very busy week. Not only on the coding side of things, but had to finalize some major business related issues. The progress on the game has been a tad bit slow on the coding side, but nothing that can’t be picked up in the coming week. I also had a run-in with a couple of senior colleagues/friends and had some interesting discussions on the future of the engine in general. (Things like an Editor/Scene-Builder for the Engine, future projects and things like that. Maybe in my coming posts I will elaborate further on that.) I generally take the Sunday off, but I am working today on some long remaining issues with the game.

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