NVIDIA released the release candidate of the FX composer not too long ago. I downloaded and gave it a “breezy” try, but I don’t see GLSL support! Maybe I missed it. Why is there no GLSL support? Nothing is mentioned on the site as well. This is what the site says about API Support, “HLSL, COLLADA FX Cg, CgFX shading languages”.
I don’t have a latest card to test all profiles, but the product seems good, though it crashed on me once on an older gen card! Some dll problem. Ran ok with 6200 and 6600 cards. I am eagerly awaiting the gold release. Comes at an opportune time too since I will be finishing up with the current project and moving on to the next. Maybe I can seriously think of including this in the pipeline for the next version of the O2 Engine.
Apparently Microsoft’s answer to Adoble system’s Flash player. Or so they say. A significant development if you are a Flash game developer. I don’t see myself developing Flash games in the near future, but you never can tell.
Microsoft® Silverlight™ is a cross-browser, cross-platform plug-in for delivering the next generation of .NET based media experiences and rich interactive applications for the Web. Silverlight offers a flexible programming model that supports AJAX, VB, C#, Python, and Ruby, and integrates with existing Web applications. Silverlight supports fast, cost-effective delivery of high-quality video to all major browsers running on the Mac OS or Windows.
Hmm, cross-platform, cross-browser! So are we going to see Microsoft officially support Linux and other *NIX platforms, and browsers like FireFox? Usually in Microsoft’s dictionary cross-platform means platforms including Windows ME, Windows XP, Windows 2000, NT, Vista and cross-browser means Internet Explorer 5, 6 and 7 .
Intel released a library designed to get the most out of multi-core processors under a modified GPLv2. This could be an interesting development. Parallel processing and parallelism is another contentious issue. Especially when it comes to implementing it. Many people have said that true parallelism is only possible while programming with a Functional approach. While that remains debatable, it is aptly clear that the next gen games will have to leverage most out of multi-core processors.
I am just a little bit worried about the licensing policy. They have released it under GPLv2 with a “runtime exception“. I am no legal eagle, but it sounds like Intel intends to make make some money with the library after all. I am also not sure how things will work out with AMD processors. In any case, it is one of the “must look into” things.
Surprise surprise! Nintendo announced the availability of its platforms for small and independent developers. It’s some kind of service named WiiWare which will allow developers to sell their games and players to download them off this service. WiiWare titles are supposed to be launched next year.